Job Details

Listed

Jul 28, 2023

Location

United Kingdom

Closing Date

Aug 25, 2023

Behaviour Interactive

VFX Artist, Mobile - UK

Since several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available for candidates across the UK, unless indicated otherwise.

Founded in 1992, Behaviour™ Interactive is a multi-faceted studio renowned for its creation and support of genre-defying video games. Behaviour has enjoyed immense success with its original horror-action multiplayer game, Dead by Daylight™, and holds developer credits on several of the gaming world’s most popular franchises. Behaviour has an unparalleled, award-winning culture that has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards and saw the studio recognized as a Best Place To Work by GamesIndustry.biz in 2022.

Headquartered in Montreal, Behaviour has more than 1,200 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment) and the UK (Behaviour UK–North).

Based in Middlesbrough, Behaviour UK–North (formerly SockMonkey Studios) works on co- and full-development projects across all platforms for Behaviour’s roster of blue-chip clients, which includes Microsoft, Sony, EA, Warner, 2K and many others. The studio was named one of the Best Places to Work in the UK by GamesIndustry.biz in 2022. For more information, visit www.bhvr.com

As a VFX Artist, you’ll work on all elements needed to bring polish to both UI feedback and in-game environment and actions. Under the guidance of the Art Direction team and using references created by an illustrator, you will be adding natural and unnatural phenomena FXs, as well as participate in the creation of textured models, scene lighting and post-process.

You will need to possess an excellent understanding of color, volume and composition. You must also be able to understand and follow technical restrictions and be able to adhere to tracking tools and the pipeline structure. You enjoy working in a team, sharing tasks and collaborating to the work of other team members.

In this role you will :

  • Create and integrate in-game UI feedback, environmental, characters, and gameplay events VFX;
  • Profile all particles and shaders and optimize them to maximize performance;
  • Create and integrate skydomes/boxes;
  • Create and manage all post-processes;
  • Design and implement static/dynamic lighting and reflection probes for all scenes/levels;
  • Create and integrate all cutscene/trailer/quick time events VFX;
  • Bring to life both design and art direction visions to flesh out the game experience;
  • Help out UI artists with fullscreen visual effects;
  • Act as a bridge between design/art/tech departments to find the best way to implement visual feedback for gameplay mechanics;
  • Create flow maps.

What we’re looking for :

  • 2+ years of experience in the computer graphics industry;
  • 2+ years of experience working with Unity and Maya;
  • A strong understanding of particle systems;
  • A strong understanding of shaders in general;
  • Skilled in 3D polygon modelling, UV mapping, texturing and lighting;
  • Training from an art school or training in a 3D/2D animation program, an asset;
  • Passion for VFX and animation in video games;
  • Knowledge of different game engines;
  • Capacity to work in a team;
  • Good communication skills;
  • Excellent sense of organization;
  • Attention to detail;
  • A portfolio is mandatory with your application.